Create a vertical 2:3 editorial narrative illustration.
Subject: {{subject}}
Building context: {{building_context}}
Nine window vignettes: {{window_vignettes}}
The image should show a front-facing pale building facade arranged as a clean three-by-three grid of nine windows. The windows should align neatly like small stages embedded in the architecture, not like ordinary comic panels. Each window contains the same subject in a different action, pose, or state. The subject must remain recognizable across all nine windows, while posture, expression, props, clothing details, and room arrangement may change to match each vignette.
Use a warm white, ivory, light gray, or pale limestone exterior with delicate window frames, cornices, sills, wall shadows, and subtle aged-paper texture. Inside the windows, use warm interior light and simplified furniture or props derived from the building context: curtains, desks, sofas, chairs, lamps, flags, screens, shelves, cups, books, or other relevant objects. A few thin wires, a flagpole, tree shadows, or low shrubs may cross the exterior, but they should support the facade depth and never overpower the window stories.
Distribute the nine vignettes clearly. Do not squeeze every action into one room. Each window should feel like a quiet, slightly theatrical moment: speaking, reading, signing, resting, arguing, thinking, pulling a curtain, sitting by a fan, drinking tea, looking outward, organizing papers, or another behavior that naturally fits the current subject. Derive the actions from the nine window vignettes, and do not invent unrelated side stories.
The visual language is soft editorial watercolor with colored-pencil linework: transparent washes, fine pencil contours, visible paper grain, gentle shadows, low-saturation warm color, pale golden interior light, restrained blue-gray and ochre accents. The overall mood should be light, observant, intelligent, and faintly satirical, like a refined magazine illustration. Do not make it a harsh caricature, photo collage, or realistic news image.
If the subject comes from a game, film, book, brand, or fictional world, preserve recognizable character identity, core colors, costume family, symbolic props, elemental cues, and world signals, then reinterpret them naturally through the nine windows and the building context. Do not copy official screenshots, character sheets, UI, logos, or promotional poster compositions.
Avoid photorealism, 3D rendering, heavy painterly rendering, ordinary comic panels, harsh black outlines, exaggerated meme expressions, large text, poster headlines, logos, watermarks, cluttered rooms, misaligned windows, multiple scenes crammed into one window, extreme perspective, unrecognizable subjects, unrelated prop leakage, and forcing source-example-specific places or props into unrelated themes.