Reproducible examples

Start from a reliable example

3
Example 1

Source-structure reproduction example with Donald Trump and a white official residence facade.

Example parameters
Subject
唐纳德·特朗普
Building Context
白色新古典官邸立面,室内暖黄灯光,深蓝沙发、木桌、总统旗帜和演讲台等少量语境线索。
Window Vignettes
九个窗口依次展示:在阳台演讲并看手机;穿睡衣躺在沙发上;在木桌前签署文件;坐着读报;与自己的镜像争论;坐在扶手椅中沉思;拉窗帘绳;坐在老式电风扇旁;端着酒杯在窗边休息。
Example import code
EN-T2I-003@ex-001
Example 2

Genshin transfer example with Zhongli and Liyue context.

Example parameters
Subject
原神钟离
Building Context
璃月港白石楼阁立面,暖金室内灯光,岩元素纹样、茶盏、古籍、屏风、往生堂和港城轮廓作为少量世界线索。
Window Vignettes
九个窗口依次展示:端茶远望璃月港;在书案旁写契约;静坐听戏;整理古籍;端详岩元素神之眼;与半透明旧友剪影对坐;倚窗看海灯节灯火;在屏风旁沉思;手持茶盏望向远山。
Example import code
EN-T2I-003@ex-002
Example 3

Free extension example with a late-night magazine editor in an old apartment building.

Example parameters
Subject
深夜赶稿的独立杂志编辑
Building Context
城市老公寓的浅色立面,温暖室内灯光,书架、台灯、咖啡杯、打印机、便签墙和窗外街灯作为少量语境线索。
Window Vignettes
九个窗口依次展示:接电话确认截稿;趴在沙发上校对;在桌前改版式;抱着一摞样刊;与自己的便签墙争论;坐在扶手椅里短暂打盹;拉开窗帘看清晨;对着电风扇降温;端着咖啡读最终清样。
Example import code
EN-T2I-003@ex-003
Source prompt

Prompt content

Create a vertical 2:3 editorial narrative illustration.

Subject: {{subject}}
Building context: {{building_context}}
Nine window vignettes: {{window_vignettes}}

The image should show a front-facing pale building facade arranged as a clean three-by-three grid of nine windows. The windows should align neatly like small stages embedded in the architecture, not like ordinary comic panels. Each window contains the same subject in a different action, pose, or state. The subject must remain recognizable across all nine windows, while posture, expression, props, clothing details, and room arrangement may change to match each vignette.

Use a warm white, ivory, light gray, or pale limestone exterior with delicate window frames, cornices, sills, wall shadows, and subtle aged-paper texture. Inside the windows, use warm interior light and simplified furniture or props derived from the building context: curtains, desks, sofas, chairs, lamps, flags, screens, shelves, cups, books, or other relevant objects. A few thin wires, a flagpole, tree shadows, or low shrubs may cross the exterior, but they should support the facade depth and never overpower the window stories.

Distribute the nine vignettes clearly. Do not squeeze every action into one room. Each window should feel like a quiet, slightly theatrical moment: speaking, reading, signing, resting, arguing, thinking, pulling a curtain, sitting by a fan, drinking tea, looking outward, organizing papers, or another behavior that naturally fits the current subject. Derive the actions from the nine window vignettes, and do not invent unrelated side stories.

The visual language is soft editorial watercolor with colored-pencil linework: transparent washes, fine pencil contours, visible paper grain, gentle shadows, low-saturation warm color, pale golden interior light, restrained blue-gray and ochre accents. The overall mood should be light, observant, intelligent, and faintly satirical, like a refined magazine illustration. Do not make it a harsh caricature, photo collage, or realistic news image.

If the subject comes from a game, film, book, brand, or fictional world, preserve recognizable character identity, core colors, costume family, symbolic props, elemental cues, and world signals, then reinterpret them naturally through the nine windows and the building context. Do not copy official screenshots, character sheets, UI, logos, or promotional poster compositions.

Avoid photorealism, 3D rendering, heavy painterly rendering, ordinary comic panels, harsh black outlines, exaggerated meme expressions, large text, poster headlines, logos, watermarks, cluttered rooms, misaligned windows, multiple scenes crammed into one window, extreme perspective, unrecognizable subjects, unrelated prop leakage, and forcing source-example-specific places or props into unrelated themes.

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