Create a horizontal macro-photography fantasy miniature scene. The core object is: {{container}}. The miniature world inside it is: {{mini_world}}. The outer environment around it is: {{environment}}.
The transparent container must be the clear enclosing boundary of the image: viewers should immediately understand that the tiny world is sealed inside glass, crystal, resin, or another transparent shell, not simply placed on the ground as a normal diorama. Show visible material thickness, curved highlights, refraction, reflection, edge distortion, fine scratches, cracks, or an opening. If the container is broken, the damage should add story and depth without hiding the subject or spilling the inner world outside.
The inner {{mini_world}} should feel like a carefully built and illuminated miniature fantasy scene: a clear primary building or main space, secondary structures, tiny routes or circulation paths, warm window lights, bridges, stairs, platforms, vegetation, mechanical structures, lanterns, floating objects, small vehicles, or theme-specific micro details. Choose these details naturally for the current world. Do not force steampunk gears, Liyue lanterns, or underwater coral into unrelated themes.
If {{mini_world}} comes from a game, film, IP, or fictional universe, preserve recognizable place identity, architectural silhouettes, elemental or faction symbols, festival objects, vehicles, props, regional mood, and worldbuilding signals, condensing them into the miniature world inside the container. Do not turn a known world into a generic original fantasy city, and do not copy the composition of a specific official screenshot, map, UI, card, or key visual.
The outer {{environment}} must be shown as macro photography: moss, soil, snow, wood grain, stone, water surface, cave minerals, fallen leaves, dust, or tabletop material should feel much larger than the inner world, creating a strong scale contrast. The environment should physically support the container and participate in the lighting, not behave like a flat backdrop. Add glowing dust, blue fireflies, tiny bubbles, pollen, mist, dew, volumetric rays, or floating particles only when they fit the current environment.
Use close-up macro lens language, shallow depth of field, believable glass refraction, warm inner window lights, tactile natural materials outside, soft volumetric light, and a surreal fantasy micro-world mood. Focus between the main inner world and the front glass edge; let the distant environment fall into natural blur. Light should enter diagonally from a forest canopy, cave opening, window, or high environmental source, creating gentle rays and glowing dust. The final image should feel refined, transparent, damp, layered, and like a collectible miniature installation captured by a real camera.
Avoid ordinary city illustration, container-free miniature diorama, plastic toy look, stacked quality buzzwords, cheap 3D, opaque glass, confused scale, subject too far away, excessive shards, watermark text, logos, gibberish, and decorations unrelated to the current theme. Do not add large readable text.