Reproducible examples

Start from a reliable example

3
Example 1

A steampunk-city representative example for cracked bulb glass, brass machinery, warm windows, and mossy macro forest photography.

Example parameters
Transparent container
半破碎的复古透明白炽灯泡
Inner world
蒸汽朋克微缩城市,黄铜齿轮、尖塔、暖光窗户和几艘小型飞艇
Outer environment
发光苔藓覆盖的森林地面,蓝色萤火虫、湿润树根和林冠光束
Example import code
EN-NB-166@ex-001
Example 2

A Genshin Liyue transfer example for a recognizable fantasy harbor, Jade Chamber, and Lantern Rite scene sealed inside transparent glass.

Example parameters
Transparent container
微裂的透明琉璃灯泡
Inner world
原神璃月港与群玉阁的微缩海灯节夜景,港口楼阁、商船、霄灯和金色岩元素纹样
Outer environment
青绿苔藓岩台、山间云雾、暖金灯火与柔和月光
Example import code
EN-NB-166@ex-002
Example 3

An underwater-library extension example for glass pocket-watch dome, cave water, cool blue bioluminescence, and non-city spatial structure.

Example parameters
Transparent container
打开的透明玻璃怀表罩
Inner world
海底图书馆微缩世界,贝壳书架、珊瑚拱廊、漂浮书页和微型阅览灯
Outer environment
潮湿洞穴浅水石台,冷蓝荧光藻、细小气泡和反射水纹
Example import code
EN-NB-166@ex-003
Source prompt

Prompt content

Create a horizontal macro-photography fantasy miniature scene. The core object is: {{container}}. The miniature world inside it is: {{mini_world}}. The outer environment around it is: {{environment}}.

The transparent container must be the clear enclosing boundary of the image: viewers should immediately understand that the tiny world is sealed inside glass, crystal, resin, or another transparent shell, not simply placed on the ground as a normal diorama. Show visible material thickness, curved highlights, refraction, reflection, edge distortion, fine scratches, cracks, or an opening. If the container is broken, the damage should add story and depth without hiding the subject or spilling the inner world outside.

The inner {{mini_world}} should feel like a carefully built and illuminated miniature fantasy scene: a clear primary building or main space, secondary structures, tiny routes or circulation paths, warm window lights, bridges, stairs, platforms, vegetation, mechanical structures, lanterns, floating objects, small vehicles, or theme-specific micro details. Choose these details naturally for the current world. Do not force steampunk gears, Liyue lanterns, or underwater coral into unrelated themes.

If {{mini_world}} comes from a game, film, IP, or fictional universe, preserve recognizable place identity, architectural silhouettes, elemental or faction symbols, festival objects, vehicles, props, regional mood, and worldbuilding signals, condensing them into the miniature world inside the container. Do not turn a known world into a generic original fantasy city, and do not copy the composition of a specific official screenshot, map, UI, card, or key visual.

The outer {{environment}} must be shown as macro photography: moss, soil, snow, wood grain, stone, water surface, cave minerals, fallen leaves, dust, or tabletop material should feel much larger than the inner world, creating a strong scale contrast. The environment should physically support the container and participate in the lighting, not behave like a flat backdrop. Add glowing dust, blue fireflies, tiny bubbles, pollen, mist, dew, volumetric rays, or floating particles only when they fit the current environment.

Use close-up macro lens language, shallow depth of field, believable glass refraction, warm inner window lights, tactile natural materials outside, soft volumetric light, and a surreal fantasy micro-world mood. Focus between the main inner world and the front glass edge; let the distant environment fall into natural blur. Light should enter diagonally from a forest canopy, cave opening, window, or high environmental source, creating gentle rays and glowing dust. The final image should feel refined, transparent, damp, layered, and like a collectible miniature installation captured by a real camera.

Avoid ordinary city illustration, container-free miniature diorama, plastic toy look, stacked quality buzzwords, cheap 3D, opaque glass, confused scale, subject too far away, excessive shards, watermark text, logos, gibberish, and decorations unrelated to the current theme. Do not add large readable text.

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