Generate "{{subject}}" as a retro two-color screenprint editorial poster illustration.
Scene: {{scene}}
Ink pair: {{color_pair}}
The core is not minimal Risograph, soft daily illustration, or a generic vintage filter. The target is "bold two-color screenprint + flat poster shapes + editorial scene composition". The image should feel like a 1960s-1980s travel poster, magazine editorial illustration, or independent screenprinted art print: strong, saturated, direct, and physically textured with paper and ink.
Fixed style mechanism:
- Use only two main ink colors, plus the paper base and a few overprint tones created by overlap. Do not become a full-color illustration.
- Use large, flat, hard-edged color blocks. The subject silhouette and background shapes should feel separated like cut paper or print separations.
- Prioritize strong silhouettes: people, buildings, mountains, machines, plants, props, or landmarks should have clear outer contours.
- Keep visible screenprint grain, halftone dots, paper fibers, rough brush texture, slight registration offset, and broken ink edges.
- Compose like a poster or editorial illustration: large geometric light disks or background shapes, a stable horizon line, diagonal shadow, oversized foreground shape, narrative midground, distant landmark, and a clear visual anchor.
- High-contrast lighting and dramatic skies are welcome, but do not make it photorealistic, a movie still, a 3D render, or soft-focus watercolor.
Derive the right graphic elements from the current subject and scene. Coastlines, suns, and waves are only for coastal themes. If the theme is a game character, city, product, sci-fi topic, sport, or historical event, replace them with that theme's own landmarks, symbols, props, silhouettes, and spatial relationships. Do not force coastal source props into unrelated subjects.
If the subject comes from a game, film, IP, or fictional world, preserve recognizable hairstyle silhouette, costume family, color identity, representative props, elemental or faction symbols, world landmarks, and character mood, then compress those signals into the two-color poster language. Do not copy official screenshots, UI, logos, or card layouts. Do not make known characters unrecognizable.
If the subject is a place, travel case, product, technology, sport, or editorial topic, make the image feel suitable for a magazine spread, exhibition poster, or album cover. You may use exaggerated perspective, low camera angle, a giant sun or lamp disc when it fits the theme, heavy cast shadows, layered mountain shapes, roads, waves, dust, city silhouettes, or mechanical structures, but every element must come from the current scene.
Colors should be saturated, clean, and clearly separated. Let the light paper base show through broken edges and distressed areas. Let the dark ink carry shadows, outlines, and weight. Let the bright ink carry sky, light source, and big title-like background shapes. Avoid many gradients; use halftone density, dry brush texture, and overprint to create depth.
The image may include very small decorative pseudo-text, ticket blocks, or poster margins, but do not generate large readable text, real brand logos, watermarks, or signatures. Output a horizontal 3:2 poster composition with a clear subject, powerful silhouette, and obvious print texture.
Avoid: minimal whitespace Risograph, soft pastels, watercolor bleeding, ordinary anime screenshot, photo filter, full-color digital painting, cyber neon, overly complex detail, low contrast, thick oil paint, plastic 3D, real photography, gibberish text, logos, watermarks, bad hands, extra limbs, severe facial distortion, or unrecognizable characters.