Reproducible examples

Start from a reliable example

3
Example 1

Source-mood reproduction with a flower-carrying girl paper doll, torn paper path, and cats.

Example parameters
Paper Doll
金发丸子头小女孩纸偶,白裙、青灰斗篷、棕色短靴,细褐色描线和白色贴纸边
Macro Scene
撕裂厚纸形成的小路,纸洞边缘有野花、铅笔草线、浅水沟和几只小猫
Tiny Action
她抱着一束干花沿着纸洞里的小路慢慢往前走
Example import code
EN-T2I-006@ex-001
Example 2

Genshin transfer with a Nahida paper doll, thick paper book pages, and a glowing sprout.

Example parameters
Paper Doll
纳西妲风格的细线稿纸偶,白绿色服装、叶形发饰、柔和侧脸和白色贴纸边
Macro Scene
打开的厚纸书页、玻璃小瓶、木桌晨光和从纸缝里发芽的微小发光树苗
Tiny Action
她站在书页上俯身照看树苗,像在听它讲很久以前的故事
Example import code
EN-T2I-006@ex-002
Example 3

Free extension with a street built from old picture frames and canvases.

Example parameters
Paper Doll
金发丸子头小女孩纸偶,白色连衣裙、棕色短靴、细褐色描线和白色贴纸边
Macro Scene
巨大旧画框和小画布堆成的街道,金色画框、手绘风景画、斜射晨光和飞鸟
Tiny Action
她站在画框街道中央仰望层层叠起的画作城市
Example import code
EN-T2I-006@ex-003
Source prompt

Prompt content

Create a vertical macro-photography fairy-tale scene.

Paper doll character: {{paper_doll}}.
Macro real-material scene: {{macro_scene}}.
Tiny action: {{tiny_action}}.

The core of the image is not an ordinary illustration and not a full paper-craft foldout card. It is a 2D fine-line paper-doll character placed inside a tiny real-material world and photographed up close. The paper doll must visibly remain flat and illustrated: fine brown hand-drawn outlines, soft flat coloring, simplified small face, a white sticker edge or cut paper edge, slight paper thickness, and a small cast shadow. The character may feel like a sticker, cutout, paper person, or hand-cut illustration, but must not become a realistic 3D toy, plastic figurine, clay doll, or normal anime character.

The environment must feel like a tangible macro scene or handmade photography set, not a flat watercolor background. Build scale contrast through real material details: rough handmade paper, torn paper edges, wood grain, glass-bottle refraction, sticky highlights of honey or jam, toast pores, old gilded frame edges, pencil grass lines, dried flowers, soil, pebbles, shallow water channels, canvas texture, glue marks, or tabletop dust. The paper doll should have believable contact shadows, occlusion, and proportion against those materials, so viewers feel it is truly standing inside a tiny staged scene.

Use close-up macro lens language: shallow depth of field, warm golden side light, rim backlight, soft background blur, and real optical atmosphere. Focus on the doll's head and silhouette plus the key object it interacts with. Let distant real materials blur naturally. A few dust specks, paper crumbs, pollen, or tiny light particles are allowed, but do not turn the image into luminous watercolor fantasy.

The composition should feel like a warm fairy-tale journey. The paper doll is tiny, while everyday objects and handmade materials around it feel large, creating charming scale mismatch. {{tiny_action}} must be clear and readable. The action should be simple, quiet, and story-rich: walking, looking down, spreading honey, carrying flowers, standing in a frame street, crossing a torn-paper opening, or tending a tiny object. Even when the scene is detailed, the paper doll must remain the main character.

Use cream white, honey gold, aged paper beige, pale gray-green, warm ochre orange, faint blue shadows, and soft wood tones. The mood should be vintage, warm, handmade, refined, and tactile without becoming oily or over-sweet. The material contrast must be clear: the character is a 2D paper illustration, while the environment is real macro photography.

If the paper doll character comes from a game, animation, novel, film, or fictional world, preserve recognizable hairstyle, outfit silhouette, core colors, symbolic objects, and world mood, then translate them into a fine-line paper doll or sticker character. Do not copy official screenshots, UI, logos, card layouts, character sheets, or promotional compositions.

Avoid: A6 foldout paper cards, pop-up books, pop-up structures, entire scenes made only from paper sculpture, isometric dioramas, transparent glass containers, worlds sealed inside glass domes, cube-room dioramas, pure 3D models, plastic toys, ordinary watercolor children's-book illustration, fully flat illustration, excessive dreamy glow, heavy paint, cel-shaded anime screenshots, real child photography, text, watermarks, logos, human hands holding the model, subject too far away, no contact shadow between doll and scene, confused scale, and unrelated clutter.

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