Reproducible examples

Start from a reliable example

5
Example 1

Manga source-style example using an original manga heroine to recreate the black-and-white panel-wall breakthrough effect.

Example parameters
Entrance Subject
黑发红瞳漫画女主角
Source Work / Medium
黑白少年漫画分镜世界
Medium Style
黑白漫画分镜墙被撕裂,彩色角色冲出前景
Example import code
EN-T2I-014@ex-001
Example 2

Genshin transfer example where Keqing breaks out of an open-world game screen.

Example parameters
Entrance Subject
原神刻晴
Source Work / Medium
原神开放世界游戏画面
Medium Style
游戏屏幕边界破裂,游戏 UI 残影,紫色雷元素光效
Example import code
EN-T2I-014@ex-002
Example 3

Novel-page example where a steampunk detective emerges from printed pages and typographic mist.

Example parameters
Entrance Subject
蒸汽朋克女侦探
Source Work / Medium
一本打开的蒸汽朋克侦探小说
Medium Style
印刷书页被撕开,文字碎片、纸纤维和雾气涌出
Example import code
EN-T2I-014@ex-003
Example 4

Ink-scroll example where an ink lion steps out through rice paper and landscape brushwork.

Example parameters
Entrance Subject
中国水墨雄狮
Source Work / Medium
一幅展开的中国古典水墨卷轴
Medium Style
宣纸卷轴破开,墨迹飞散、留白裂口和山水云气
Example import code
EN-T2I-014@ex-004
Example 5

Classical oil-painting example where a red-cloaked knight steps out of a cracked canvas and gilded frame.

Example parameters
Entrance Subject
古典油画红衣女骑士
Source Work / Medium
博物馆墙上的巴洛克风格古典油画
Medium Style
金色画框和厚涂画布被撞裂,颜料碎片与戏剧性明暗法
Example import code
EN-T2I-014@ex-005
Detail notes

Prompt content

Source: inspired by serein's X post about a character breaking out of a black-and-white manga wall. This Prompt Garden entry is an original broadened rewrite that abstracts the mechanism into a transferable work-medium breakthrough poster template.

Source prompt

Prompt content

Create a polished vertical character entrance poster for "{{subject}}" from "{{source_work}}".

Medium style note: {{visual_style}}

The core image concept is that the subject is breaking out of the world or medium of "{{source_work}}" and entering the real poster foreground. Infer the medium language, broken material, action, and atmosphere only from "{{source_work}}" and "{{visual_style}}". Do not add unrelated medium types that the user did not specify.

Make "{{subject}}" enter with force in a way that fits their identity and source-world mood. The user does not need to choose the exact action: pick the most impactful and character-appropriate breakthrough gesture, such as tearing open a boundary, smashing through an image surface, stepping out of a work, leaping through space, reaching outward, or cutting through the medium. The moment of "coming out of the work" must be instantly readable.

The action and composition must stay stable, natural, and readable. Motion and depth are allowed, but the body axis, shoulders, hips, and limb relationships must make sense. Do not use exaggerated foreshortening where a leg, arm, hand, or weapon points straight into the camera, and do not enlarge one limb so much that it blocks the subject. Prefer clear, continuous breakthrough actions such as gripping the torn edge, leaning shoulders through the image plane, taking one step out of the medium, or leaning forward with natural proportions. Use a three-quarter body composition between half-body and full-body, with the head, torso, main gesture, and broken boundary clearly visible.

The background must preserve clear traces of the current work medium. It should feel like a real, recognizable work carrier being broken by the subject, not a generic backdrop. Build the boundary, texture, fragments, tear, crack, residue, and visual symbols from the current source work and current style only. Do not mix in unrelated carriers or mediums.

The foreground subject must have stronger presence than the background: clear silhouette, impactful pose, strong depth, and fragments or medium material flying toward the viewer. The subject may become more dimensional and cinematic after crossing the boundary, but must keep the core identity, mood, clothing or physical features, and recognizable symbols of "{{subject}}" and "{{source_work}}".

Compose it like a real character entrance poster: vertical format, the subject taking a large central or slightly off-center area, the source medium forming the stage and boundary behind them, and foreground fragments creating depth. Dramatic lighting, motion lines, energy traces, flying material, and strong contrast are welcome, but every visual element must support the single instant of a character breaking through a work boundary.

Avoid: static character standing art, screenshot collage, a character merely posed in front of a background, unclear medium boundary, mixed unrelated mediums, tiny subject, overpowering background, stiff action, overly twisted action, feet or legs thrust straight into the camera, an oversized hand dominating the image, weapons blocking the face or torso, one abnormally enlarged limb, flat composition, text dominating the image, logos, watermarks, low resolution, deformed limbs, extra fingers, bad hands, broken faces, and unrecognizable characters.

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