Reproducible examples

Start from a reliable example

3
Example 1

Spring photographer example for face-first focus, lower foreground lens, direct gaze, petals, hair flowers, and dappled spring light.

Example parameters
Subject
春日花影中的年轻成年摄影师
Foreground object
无品牌专业微单相机,中型圆形镜头贴近观众并位于画面下方三分之一,完整露出嘴唇
Atmosphere
白色小花发饰、飘落花瓣、清晰树叶斑驳光影落在脸上、柔和高调逆光
Example import code
EN-NB-167@ex-001
Example 2

Genshin Charlotte transfer example for recognizable IP identity, journalist role, Fontaine camera, and garden morning light.

Example parameters
Subject
原神夏洛蒂,枫丹记者形象
Foreground object
枫丹风格复古新闻相机,中型金属镜头贴近观众并位于画面下方三分之一,完整露出嘴唇
Atmosphere
枫丹春日花园、晨光、细小水雾、脸部斑驳花影、柔和蓝白花瓣和新闻摄影氛围
Example import code
EN-NB-167@ex-002
Example 3

Rainy-night film photographer extension example for dark neon, raindrops, retro camera, and the same intimate foreground-lens viewpoint.

Example parameters
Subject
雨夜窗边的年轻成年胶片摄影师
Foreground object
无品牌复古胶片单反相机,中型镜头贴近观众并位于画面下方三分之一,完整露出嘴唇,镜头反射霓虹街景和雨滴
Atmosphere
雨后窗光、暗色室内、窗格与叶影在脸上形成斑驳光影、霓虹散景和安静电影感
Example import code
EN-NB-167@ex-003
Source prompt

Prompt content

Create a vertical extreme close intimate portrait. The subject is: {{subject}}. The foreground object is: {{foreground_object}}. The overall atmosphere is: {{atmosphere}}. The final image should clearly be a premium semi-realistic anime illustration / polished digital painting, not a live-action photo, portrait photoshoot, or cosplay photograph.

The core composition must be viewer-facing with the face first and the foreground object close to the viewer. The subject's face and eyes are the primary visual focus: the eyes, brow area, nose bridge, lips, and most of both cheeks must remain clearly visible. {{foreground_object}} sits in the lower third or lower center of the frame, closest to the viewer, creating perspective and intimate distance, but it is only a foreground support and composition anchor, not the main subject. The top edge of the camera or lens must sit below the lips, preferably near the chin, so the mouth remains fully visible. The subject looks directly at the viewer from behind it, with the gaze accurately meeting the user/camera as if sharing a brief moment before pressing the shutter. The eyes should be clear, alive, intelligent, restrained, interactive, and filled with tiny reflective highlights. Do not make an ordinary bust portrait, avatar, casual camera pose, or image where the camera is tiny, pushed aside, covering the eyes, covering the nose bridge, covering the lips, or hiding most of the face.

The subject {{subject}} must be adult, tasteful, and natural. Preserve recognizable identity, hairstyle, clothing silhouette, signature ornaments, professional mood, world-specific props, and main color identity from the input. If the input comes from a game, film, IP, or fictional world, translate that identity into this "face-first focus plus lower foreground lens plus direct-gaze portrait" structure while keeping the character recognizable. Do not turn a known character into a generic original person, and do not copy an official illustration, screenshot, card, UI, poster, or promotional composition.

Render the foreground {{foreground_object}} as believable and detailed, but do not let it become the main subject. The lens glass should have layered reflections, curved highlights, dark internal depth, visible optical elements, and small environmental reflections. The body, buttons, grip area, edges, and materials should be accurate, but the camera body must not show any real brand name, model text, logo, or clearly readable commercial mark. The subject's hands may naturally support or hold the object, but fingers must be elegant, correctly counted, and believable. The top edge of the lens must stay below the lips and may at most cover a small part of the chin or collar; the eyes, brows, nose bridge, lips, and dappled facial lighting must remain clear. Do not cover the whole face, distort the lens, break the camera, or lose the circular lens structure.

The atmosphere {{atmosphere}} should actively shape the face and hair lighting, especially preserving dappled tree shadows, flower shadows, window-grid shadows, or leaf projections across the face. Petals, tiny hair ornaments, leaf shadows, raindrops, mist, dust, bokeh, or environmental reflections may appear only when they fit the current theme. Use soft high-key backlight, luminous rim light in the hair, subtle natural bloom, shallow depth of field, and cinematic bokeh. Avoid overexposed skin; keep clean light-and-shadow structure around the eyes and nose bridge. The dappled light should feel soft, poetic, and readable, not dirty or chaotic. The background should stay softly blurred and uncluttered.

The visual style combines premium semi-realistic anime illustration with real photographic lens language: 2D digital-painting finish, refined facial rendering, clean but painterly skin texture, delicate eyelashes, subtle lips, natural loose hair, luminous eyes, and restrained romantic lighting. The face and skin may feel close to reality, but the edges, hair, eyes, and overall material language must retain a high-end illustration finish rather than becoming a live-action studio portrait. The result should feel intimate, clear, airy, spring-like or cinematic, but safe, non-sexualized, and non-suggestive. Clothing should be complete and tasteful, the pose natural, without emphasizing body curves.

Avoid: live-action photo look, cosplay photography, underage appearance, sexy posing, revealing clothing, ordinary selfie, camera too small, non-round lens, incorrect camera structure, real camera brand names, model text, camera-body logos, gaze looking away from the user, blank eyes, silly smile, vacant expression, distorted hands, extra fingers, bad hands, blurry face, asymmetrical eyes, plastic skin, overexposed face, messy shadows, cluttered background, text, watermark, logo, gibberish, cropped upper face, duplicate flowers, uncanny expression, and cheap AI texture.

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