Reproducible examples

Start from a reliable example

3
Example 1

Source-case reproduction using meeting overload to test the real-problem, failure, and naming structure.

Example parameters
Insight Topic
为什么很多会议越开越多,协作反而越来越慢
Problem Path
一开始大家以为缺少同步,于是增加例会;后来发现会议只是在重复状态,没有减少返工;真正的转折是把会议改成处理争议和取舍,把状态沉淀到文档。
Final Name
从同步会议到取舍会议
Visual Mood
编辑部专题、纸张批注、冷静研发管理感
Example import code
EN-T2I-011@ex-001
Example 2

Genshin transfer using team-cycle reasoning to test visual storytelling for game-system education.

Example parameters
Insight Topic
为什么原神配队不是把强角色塞满
Problem Path
新玩家先看五星数量,以为稀有度决定强度;战斗中发现伤害断档、技能空转、反应不稳定;转折是看见队伍真正靠挂元素、触发者、充能和生存压力形成循环。
Final Name
队伍循环
Visual Mood
璃月档案、雷草水元素线索、游戏机制科普
Example import code
EN-T2I-011@ex-002
Example 3

Free extension using knowledge-management friction to test note and archive visual language.

Example parameters
Insight Topic
为什么笔记越多,知识反而越难用
Problem Path
开始以为收藏越多越安全;后来发现搜索不到、看不懂、项目里用不上;转折是把笔记从资料仓库改成围绕问题、项目和输出的可调用结构。
Final Name
可调用知识
Visual Mood
温暖纸感、Obsidian 笔记、手写箭头和档案标签
Example import code
EN-T2I-011@ex-003
Detail notes

Prompt content

Source: inspired by the sketchnote mode in lijigang/ljg-skills ljg-card; this is an original Prompt Garden rewrite, and the source repository does not provide a LICENSE file.

Source prompt

Prompt content

Create a vertical 2:3 "editorial insight sketchnote".

Insight topic: {{insight_topic}}
Problem path: {{problem_path}}
Final name: {{final_name}}
Visual mood: {{visual_mood}}

This is not an ordinary infographic, reading card, comic storyboard, or quote poster. It should feel like one page from an editorial feature: the reader first sees a real problem, then several paths that do not work, then a turning point where the hidden structure becomes visible, and only at the end receives the name "{{final_name}}".

Organize the image as an insight path rather than a flat list of points. It must contain four narrative zones:

1. Real problem: begin with a concrete, touchable situation that feels genuinely stuck.
2. Failed attempts: show 2 to 3 plausible but insufficient old approaches, using sticky notes, crossed-out paths, failure tags, or archive annotations.
3. Turning point: create a larger visual anchor for the moment of seeing "the problem is not here, it is there." This should be the strongest area of the image.
4. Naming closure: reveal "{{final_name}}" at the end, like an archive label, feature back page, or concept tag. Do not spoil it at the top.

The layout should feel editorial and archival. You may use torn paper, sticky notes, annotation lines, numbering, arrows, magnified details, hand-drawn structure lines, file-folder tabs, cross-column headlines, small cutaway diagrams, or one core schematic. Keep text restrained and phrase-like. Do not paste the full material as paragraphs. The title area should not reveal the final name; the final name belongs at the end of the path.

Choose materials and colors from "{{visual_mood}}" while keeping one unified system. Paper grain, editor red marks, blueprint lines, archive numbering, research-note feeling, and fictional-world symbols are welcome when relevant. Avoid purple-blue neon, centered hero plus three cards, PowerPoint templates, ordinary flowcharts, excessive decoration, unrelated icons, and random collage.

If the topic comes from a game, film, book, or fictional world, preserve recognizable world signals, character/place/element/organization symbols, or props, then translate them into editorial visual-note language. Do not copy official screenshots, UI, logos, cards, or promotional poster compositions. Do not force one example's background props into every topic.

The final image should make the reader feel: I did not just learn a word; I walked through the problem, the failed routes, and the pivot that made this concept necessary. Prioritize clear narrative path, a ceremonial final name, readable text, and a visual anchor with real insight. Avoid pure quote posters, ordinary knowledge cards, comic story pages, flat timelines, long-text screenshots, garbled text, watermarks, and summaries with no failure or turning point.

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