Reproducible examples

Start from a reliable example

3
Example 1

Source-case reproduction using remote-collaboration principles to test content-driven layout.

Example parameters
Source Material
远程团队异步协作原则:一,默认写清上下文,减少临时口头同步;二,重要决定要沉淀为可搜索记录;三,任务拆分要让阻塞点尽早暴露;四,会议只处理争议和取舍,不重复读状态;五,负责人要维护节奏,而不是追着每个人问进度。
Infographic Title
异步协作不是少沟通
Audience
研发团队内部分享
Visual Mood
冷静、专业、轻编辑感
Example import code
EN-T2I-010@ex-001
Example 2

Genshin transfer using Liyue Lantern Rite operations to test worldbuilding infographic design.

Example parameters
Source Material
原神璃月海灯节筹备流程:七星确认活动方案;总务司协调摊位与灯架;工匠制作霄灯和装饰;千岩军安排巡逻路线;商会发布节庆公告;活动当晚点亮海灯并引导游客。核心关系是行政协调、工匠制作、安全维护和民间庆祝共同形成节日秩序。
Infographic Title
璃月海灯节如何运转
Audience
原神世界观科普读者
Visual Mood
璃月金、纸质档案、节庆秩序感
Example import code
EN-T2I-010@ex-002
Example 3

Free extension using a personal knowledge-management loop to test abstract-method visualization.

Example parameters
Source Material
个人知识管理循环:捕捉材料,只保留和当前问题有关的内容;加工材料,把摘录变成自己的判断;建立连接,让笔记能被项目、文章和决策再次调用;定期删除低价值收藏;用真实输出检验知识是否有用。
Infographic Title
知识只有被调用才会活
Audience
想整理 Obsidian 笔记的知识工作者
Visual Mood
温暖纸感、低饱和绿色、安静但有结构
Example import code
EN-T2I-010@ex-003
Detail notes

Prompt content

Source: inspired by the infographic mode in lijigang/ljg-skills ljg-card; this is an original Prompt Garden rewrite, and the source repository does not provide a LICENSE file.

Source prompt

Prompt content

Create a vertical 2:3 "content-driven infographic" from the material below.

Title: {{infographic_title}}
Audience: {{audience}}
Visual mood: {{mood}}
Source material: {{source_material}}

This is not a generic three-column template and not text stuffed into boxes. First understand the shape of the idea, then let the layout grow from the content.

Make three design judgments before composing the image:
- Content density: is the material a single insight, 3 to 5 points, or a multi-step / multi-relation system?
- Structural shape: is it a contrast, process, hierarchy, cycle, radial map, matrix, or parallel module set?
- Emotional temperature: should it feel calm, sharp, warm, technical, festive, archival, commercial, or notebook-like?

Choose visual geometry from those judgments. Process material may use a timeline, pipeline, staircase, or closed loop. Contrast material may use a split plane, two-axis system, or left-right tension. Hierarchical material may use nesting, tower, or sectional cutaway. Cyclic material may use loops or return arrows. Parallel material should use an asymmetric grid rather than mechanical equal thirds.

The image must include a clear title area, a central anchor, 2 to 5 main information blocks, and a small number of supporting labels. You may use numbering, thin rules, arrows, icons, tables, tags, REF codes, or compact structure diagrams, but text must remain readable. The title should be short and strong; body copy should be compressed into digestible visual phrases.

The visual style should feel professional, editorial, restrained, and not bland. Avoid common AI artifacts: centered hero title plus three cards, purple-blue neon gradients, excessive glow, random decorative icons, harsh pure black and pure white, and dense fake data. Use at most one main accent color, with background and accent serving "{{mood}}".

If the material comes from a game, film, book, or fictional world, preserve recognizable world signals such as place names, symbols, palette, festivals, organizations, or objects, but translate them into infographic language. Do not copy official UI, logos, screenshots, or promotional poster compositions.

The final image should let "{{audience}}" immediately understand what it is about, how the structure flows, and which points matter most. Prioritize clear information hierarchy, readable text, structure-material fit, and unified style. Avoid ordinary posters, PowerPoint screenshots, dashboard UI, chaotic mind maps, long-text screenshots, garbled text, watermarks, and meaningless decoration.

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